Another druid arrived while Llitthos was gone, and with
his aid, containing the amulet was easier. Which was not to say it
was easy—the chaotic magic seemed to be actively seeking
weaknesses in their efforts to hold it in, writhing and twisting
against the bounds the priests set against it. But eventually they
were able to lift it out of Garkhen's pack (with a staff, so that no
one had to touch it), slowly carry it a few hundred yards away, and
place it in a circle Llitthos had prepared. They then strengthened
the wards he had begun, until at last they felt confident it was safe
to leave it for a time.
Garkhen slowly stopped channeling Bahamut's power, and
found himself wobbling from exhaustion. Steadying himself, he saw
that the druids also seemed exhausted from the strain.
“Go get some sleep, all of you,” The Commander
ordered. Garkhen was surprised—he hadn't noticed her follow them
out. “Even you, Garkhen. We'll wake you if something changes here.”
None of the priests complained. Garkhen stood, looking
around dully as the druids left. The Ranger Commander waved someone
over and whispered something to him.
“Herkhim here will show you somewhere you can sleep,”
she said, as the Ranger walked over to him.
Garkhen nodded. “Thank you,” he said.
Almonihah watched as Garkhen followed the other Ranger
towards one of the small cabins. He noted as the Commander turned her
attention to him, and spoke before she could.
“Zakhin'Dakh 'nd I can camp outside. Doesn't bother
us.”
She nodded. “Do not go to far, but do get far enough
you're not in the way.”
Zakhin'Dakh screeched, and she looked over at him. “I'm
not insulting you, if that's what you're asking.”
“He's not. Just said okay,” Almonihah said.
***************************
I'm sure no one who knows me is surprised that the release of Civilization: Beyond Earth has cut into my writing time...
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